(03) (Melee) © 2026
(Build)
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+4StanceShattering Storm— -
·9ExilusDispatch OverdriveOn Heavy Attack Hit: +60% Movement Speed for 15s -
·16Slot 1Sacrificial Pressure+110% Melee Damage · x1.33 Damage to Sentients -
·16Slot 2Sacrificial Steel+220% Critical Chance (x2 for Heavy Attacks) · x1.33 Damage to Sentients -
·14Slot 3Blood Rush+40% Critical Chance stacks with Combo Multiplier -
·9Slot 4Organ Shatter+90% Critical Damage -
·9Slot 5Seismic Wave+200% Slam Attack Damage -
·16Slot 6Primed Fever Strike+165% Toxin -
·12Slot 7Galvanized Reflex+50% Heavy Attack Efficiency · On Melee Kill: +20 Initial Combo for 20s. Stacks up to 4x. -
·7Slot 8Corrupt Charge+30 Initial Combo · -50% Combo Duration
Incarnon
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EVO I
Incarnon Form
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form increases Initial Combo and Wind Up Speed
- +100% Melee Damage
- +30 Initial Combo
- +50% Heavy Attack Wind Up Speed
- +10% Sprint Speed
- +10% to Bullet Jump.
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
(Comments)
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