(Stats)
- Base damage
- 25
- Critical chance
- 10.0%
- Critical multi
- 1.8×
- Status chance
- 14.0%
- Fire rate
- 8.75
- Magazine
- 60
- Reload
- 2.6s
- Mastery
- 2
(Damage breakdown)
- puncture 20
- impact 2.5
- slash 2.5
(Incarnon)
An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Boltor a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.
- EVO I Granted
Unlock Install the Incarnon Genesis adapter.
-
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Prioritize Slash Damage and gain Multishot.
-
- EVO II Choose 1 of 2
Unlock Complete a solo mission with this weapon equipped
-
Hunter's Mantra
- Increase Base Damage by +18.
- With Channeled Ability active: Punch Through +4 and +40% Accuracy.
-
Crimson Overture
- Increase Base Damage by +12.
- On Kill: Increase Base Damage by +2 and +20% Ammo Efficiency for 5 seconds. Stacks up to Yx
-
- EVO III Choose 1 of 3
Unlock Kill 100 enemies with this weapon's Incarnon Form
-
Swift Deliverance
- +60% Projectile Speed.
-
Extended Volley
- Increase Base Magazine Capacity by +20.
-
Rapid Reinforcement
- +60% Reload Speed.
-
- EVO IV Choose 1 of 3
Unlock Kill 40 enemies while sliding.
-
Elemental Balance
- Increase Base Status Chance by +20%%
-
Survivor's Edge
- Increase Base Critical Chance by +8%%
- Increase Base Status Chance by +8%%
-
Commodore's Fortune
- Increase Base Critical Chance by +12%%
-
3 of these are a choice you make once. Builds of the Boltor show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
4 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Every primary mod the full list, with drains
How to get Boltor
Boltor's parts drop across 1 separate reward tables. Skipping all of it costs 150 platinum in the market, or 15,000 credits for the blueprint alone.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Duviri/Endless: Tier 6 (Normal) | — | 1.03% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Boltor
- Credits, all in
- 25,000
- Build time
- 1 day
- Rush, all in
- 35 p
- Or buy outright
- 150 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 900SalvageMars · Jupiter · Sedna · Kuva Fortress
- 600Polymer BundleMercury · Venus · Uranus
- 100Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 2NeurodesEarth · Deimos · Eris · Lua
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 2 Neurodes
- 100 Alloy Plate
- 900 Salvage
- 600 Polymer Bundle
(Other Rifle weapons)
100 weapons share this class. Here are 8.
- Boltor Prime 46 dmg
- Braton 24 dmg
- Braton Prime 35 dmg
- Braton Vandal 35 dmg
- Burston 30 dmg
- Burston Prime 46 dmg
- Buzlok 60 dmg
- Coda Hema 52 dmg
(Builds)
No FrameLegend build for Boltor yet — see what players have published →
No build for Boltor yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026