(Stats)
- Base damage
- 140
- Critical chance
- 15.0%
- Critical multi
- 2×
- Status chance
- 23.0%
- Fire rate
- 1.5
- Magazine
- 5
- Reload
- 1.7s
- Mastery
- 4
(Damage breakdown)
- toxin 140
(Incarnon)
An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Torid a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.
- EVO I Granted
Unlock Install the Incarnon Genesis adapter.
-
Incarnon Form
- Direct shots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire a long-range Toxin beam.
-
- EVO II Choose 1 of 2
Unlock Complete a solo mission with this weapon equipped
-
Final Fusillade
- Increase Base Damage by +51.
- +3 Multishot on last shot in magazine.
-
Plentiful Mayhem
- Increase Base Damage by +31.
- Multishot consumes ammo directly from Capacity and increases Damage by +60%.
-
- EVO III Choose 1 of 3
Unlock Kill 100 enemies with this weapon's Incarnon Form
-
Swift Deliverance
- +50% Projectile Speed
-
Renewed Horror
- On Reload from Empty: Lingering damage field duration doubles on first shot.
-
Extended Volley
- Increase Base Magazine Capacity by +9.
-
- EVO IV Choose 1 of 3
Unlock Activate Incarnon Form 15 times
-
Commodore's Fortune
- Increase Base Critical Chance by +20%.
-
Survivor's Edge
- Increase Base Critical Chance by +15%.
- Increase Base Status Chance by +15%.
-
Elemental Balance
- Increase Base Status Chance by +34%.
-
3 of these are a choice you make once. Builds of the Torid show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
4 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Every primary mod the full list, with drains
How to craft Torid
- Credits, all in
- 30,000
- Build time
- 1 day
- Rush, all in
- 35 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 4,500SalvageMars · Jupiter · Sedna · Kuva Fortress
- 600CircuitsVenus · Ceres · Kuva Fortress
- 2Mutagen MassRefined from Control Module, Mutagen Sample, Plastids, Salvage — Clan Research (Bio Lab in the Dojo) and Infested Outbreak Invasion Rewards
- 1Forma
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 2 Mutagen Mass
- 4,500 Salvage
- 600 Circuits
- 1 Forma
(Other Launcher weapons)
12 weapons share this class. Here are 8.
- Zarr 200 dmg
- Carmine Penta 425 dmg
- Kuva Ogris 714 dmg
- Kuva Tonkor 733 dmg
- Kuva Zarr 723 dmg
- Ogris 700 dmg
- Penta 425 dmg
- Purgator 1 781 dmg
(Builds)
No FrameLegend build for Torid yet — see what players have published →
No build for Torid yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026